Personal Projects
Games
Game projects which smaller in scope and served as opportunities for me to sharpen my programming and design skills through hands-on practice and experimentation.
I’ve developed proficiency in a range of skills and tools, including:
Unity, Unreal Engine, Shader graphs, C# Programming, Particle Systems
Interactive Media
Alongside my game projects, I’ve also enjoyed diving into other types of interactive media—like building websites with HTML, CSS, and JavaScript, and creating TikTok filters using Effect House.
Applying what i learnt from game development and to experiment with different platforms , expanding my creative toolkit and programming knowledge.
3D Work
Outside of all of my game development work, I regularly use software such as Autodesk Maya to create and refine 3D assets for integration into my projects.
I've built an exceptional foundation with the 3D production pipeline and have developed a strong interest in texturing, using my understanding of things like PBR maps and translate it into Unity, allowing the visuals for my games to reach a higher peak every other project as I learn more.
